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3ds Max Basics for Modeling Video Game Assets: Volume 1
Af: William Culbertson, Bill Culbertson Engelsk Paperback
SPAR
kr 216
3ds Max Basics for Modeling Video Game Assets: Volume 1
Af: William Culbertson, Bill Culbertson Engelsk Paperback

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level.
  • This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.
  • Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors.
  • Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity.
  • Appendices include additional 3ds Max tool instructions.
  • A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

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A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level.
  • This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.
  • Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors.
  • Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity.
  • Appendices include additional 3ds Max tool instructions.
  • A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

Produktdetaljer
Sprog: Engelsk
Sider: 426
ISBN-13: 9781138345065
Indbinding: Paperback
Udgave:
ISBN-10: 1138345067
Udg. Dato: 24 apr 2019
Længde: 23mm
Bredde: 178mm
Højde: 253mm
Oplagsdato: 24 apr 2019
Forfatter(e) William Culbertson, Bill Culbertson


Kategori 3D-grafik: spilprogrammering


Sprog Engelsk


Indbinding Paperback


Sider 426


Udgave


Længde 23mm


Bredde 178mm


Højde 253mm

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