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Creating Games with Unity, Substance Painter, & Maya
SPAR
kr 90

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

 

•             Written by industry professionals with real-world experience in building assets and games

•             Build a complete game from start to finish

•             Learn what the pros use: construct all assets using the tools used at game studios across the world

•             All software used are free to students

•             When complete, students will have a playable version of an FPS game

 

Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

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This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

 

•             Written by industry professionals with real-world experience in building assets and games

•             Build a complete game from start to finish

•             Learn what the pros use: construct all assets using the tools used at game studios across the world

•             All software used are free to students

•             When complete, students will have a playable version of an FPS game

 

Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Produktdetaljer
Sprog: Engelsk
Sider: 746
ISBN-13: 9780367506018
Indbinding: Paperback
Udgave:
ISBN-10: 0367506017
Kategori: Digital animation
Udg. Dato: 12 jan 2021
Længde: 41mm
Bredde: 154mm
Højde: 229mm
Oplagsdato: 12 jan 2021
Forfatter(e) Adam (University of the Incarnate Word) Watkins, Matthew Tovar, Kassandra (University of the Incarnate Word) Arevalo, Jingtian Li, Kassandra Arevalo, Adam Watkins


Kategori Digital animation


Sprog Engelsk


Indbinding Paperback


Sider 746


Udgave


Længde 41mm


Bredde 154mm


Højde 229mm


Udg. Dato 12 jan 2021


Oplagsdato 12 jan 2021

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